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The value of Adobe Flash Player media in the learning of football skills
Slamet Riyadi, Rumi Iqbal Doewes, Satria Yudi Gontara
International Sports Studies. Physical Education and Sport in Indonesia – Perspectives from 2020 42 No. 3 (2020)
https://doi.org/10.30819/iss.42-e.10 pp: 92-96 2020-12-11
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Stichworte/keywords: Adobe Flash Player, learning, football skills, assessment
Cite: APA BibTeX
Riyadi, S., & Doewes, R.I., & Gontara, S.Y. (2020). The value of Adobe Flash Player media in the learning of football skills. International Sports Studies. Physical Education and Sport in Indonesia – Perspectives from 2020, 42 (3), 92-96. doi:10.30819/iss.42-e.10
@article{Riyadi_2020,
doi = {10.30819/iss.42-e.10},
url = {https://doi.org/10.30819/iss.42-e.10},
year = 2020,
publisher = {Logos Verlag Berlin},
volume = {42},
number = {3},
pages = {92-96},
author = {Slamet Riyadi, Rumi Iqbal Doewes, Satria Yudi Gontara},
title = {The value of Adobe Flash Player media in the learning of football skills},
journal = {International Sports Studies. Physical Education and Sport in Indonesia – Perspectives from 2020}
}
Abstract
Football´s basic skills involve physical, tactical and mental coordination. Without good
basic skills, football players cannot develop their game. The purpose of this study was
to investigate the value of Adobe Flash Player based media in the learning of football
skills. Thirty male students took part in eight weeks of learning football skills. During
this programme, participants did the same warm-up routines and exercises. The media
group (15 male students, 17.4 ± 0.4 years) received input from Adobe Flash Player
media in the learning of their football skills. The media treatment was given after every
football skill was performed and was combined with self-assessment and verbal
instructions from the lecturer. The comparison group (15 male students, 17.6 ± 0.5
years) received the same training but did not receive the media input. Eight tests related
to the performance of basic football techniques were carried out both before and after
the learning programme. A significant difference was found (p>.05) between the groups
after the completion of their respective learning programmes. It was concluded that the
application of the Adobe Flash Player based media had provided extra value to the
group that had been exposed to it and had likely contributed to their superior
performance in the end of programme assessment.